Desert Treasure 2
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Players can also set two game settings:. The Lines key is used to activate from 1 to 20 paylines. The Bet Per Line button sets the bet size in the amount from 1 to 10 coins.
Press the Spin key to start the reels. The Auto Start button activates the automatic mode. Above it, you can set the exact number of spins that will be launched automatically.
The Info key is used to open the paytable. There is no risk game in the slot. Nevertheless, there are free spins and a thematic prize round.
The snake is a wild symbol. When it appears, it expands to the entire reel. During the winning combinations, this icon replaces all the other symbols except for the scatter and the bonus icon.
It does not bring any payouts of its own. The portrait of the Bedouin has the highest coefficients of up to 10, The oasis symbol brings the winnings with the coefficients of up to The combinations of camel symbols bring the sums with the multipliers of 2, 25, , and Also, there are card symbols with the coefficients from 5 to To make this much more effective, wait until having only about 5 prayer points left to drink another dose of potion.
This is effective because prayer points are drained based on percentage. Optional: A couple of super energy potions to be used for shortening the journey through the maze.
Tactic: This is basically making Damis into a regular fight, just a bit harder. If you have ever fought another creature that only uses Melee with Prayer , this is basically the same only you will be using more potions.
Use Magic spells, and kill him quickly. It is possible to use Melee or Ranged, but he is weak to Magic and incredibly strong against Melee, so it is not recommended.
Note: Damis is not particularly weak to earth spells. This was confirmed by Mod Ash. You can also use a Trident of the seas for both forms.
Additionally, Damis only appears to drain Prayer when he is within a few tiles of you. Bringing a stamina potion and kiting him around the arena will help reduce the burden of using Prayer potions.
Combat style: Melee. Inventory: A dragon dagger poison necessary , a one-click teleport like the Ectophial , a few prayer potions , and the rest of your inventory full of sharks or better food.
This will lower his health and poison him, but it's the poison that is most important. As soon as you have done this, run into the safe room to the northwest.
Hide in there until you can see that his poison damage is as low as 2, and hit him with another 4 specials. Repeat until he is dead. A player uses a giant rat to safespot Damis.
Tactic: Once you encounter Damis , activate your Protect from Melee prayer. Once you have done that, exit out the way you came, and go south, then head towards east.
From there, you should see a giant rat. There's also another rat roaming around a passage northwest of the area where Damis appears. Either way, position yourself behind the rat, and you can attack it with a weak attack or spell, and Damis can be attacked with Magic without you being harmed.
This also works with the small bat found in the southwest corner of the arena from which you entered. Consider bringing a fun weapon such as flowers to draw its attention without killing it.
Items required: Smoke diamond , Shadow diamond , Blood diamond , Ice diamond. Return to Eblis at the six mirrors in the desert.
Be sure to have the four diamonds in your inventory. Go to the Pyramid southeast of Eblis marked "Pyramid" on the world map , and place one diamond in each of the four obelisks at the outside corners of the pyramid.
Each obelisk takes a specific diamond. You should be able to determine the diamond from the appearance of the obelisk, but trial-and-error placement also works.
It is not possible to put a diamond into the wrong obelisk; it is also not possible to take a diamond back out of the obelisk. Desert heat is not a factor inside the pyramid, but almost all of the interior is dangerous, with level scarab swarms occasionally boiling out of the floor, and level mummies roaming about and spontaneously popping out of sarcophagi.
Desert Treasure is a quest surrounding the Mahjarrat Azzanadra 's escape from his pyramid prison in the Kharidian Desert. Rumours abound throughout Varrock and Al Kharid that an archaeologist has discovered clues to a hoard of treasure hidden deep in the desert, south of Al Kharid.
Anybody prepared to offer him assistance in his treasure hunting could well find themselves benefitting from a very large reward indeed Walk or take a carpet ride to the Bedabin Camp in the Kharidian Desert and talk to the archaeologist , who can be found beside the magic carpet merchant.
He tells you that he is the 'world famous' Asgarnia Smith , the discoverer of the Temple of Ikov and the Brimhaven Agility Arena.
When you ask him for a quest, he tells you that he works for the Archaeological Society of Varrock and needs help in delivering an old stone tablet he chanced upon in one of his excavations, for translation.
Since he won't part with the tablet itself, Asgarnia will draw up some etchings to bring to the archaeological expert, Terry Balando , at the Digsite exam centre.
Head to the exam centre and talk to Terry, who is simply called the 'Archaeological Expert'. He will take the etchings off you and swiftly create a Translation to take back to Asgarnia , noting that the find seems to date back even further than the settlement being excavated at the digsite.
Go back to Asgarnia and hand over Terry's journal to him, but he suggests that you read it before him; the book explains a journey made by 'gods' in to the desert, where they decided to 'conceal' a certain 'wealth' and protect it using the 'dead' and four magical 'crystals', held by the 'strong'.
Asgarnia requests your help in locating this wealth, and agrees to split the treasure evenly. He wants you to dig around for information down at the Bandit Camp , while he searches for clues amongst the Bedabin nomads.
If you wear an item aligned to Saradomin or Zamorak, the bandits in the camp will attack you, which can deter you from proceeding. Even if you survive the onslaught, Eblis will refuse to talk to you, calling you a false prophet.
Go south to the bandit camp and buy a bandit's brew from the bar. Drink it and talk to the bartender again, asking him if he knows anything about the four 'crystals'.
Shocked by an outsider's knowledge of the desert, he tells you that there is indeed an old tale about the four Diamonds of Azzanadra , but you'll have to speak to someone more invested in the desert's history to learn about them.
Speak to Eblis , who can be found inside or near the eastern-most house, past the general store. Ask him why the bandits are so hostile towards outsiders and request to learn more about their history.
He explains that a few generations ago, their god was banished and they were left to fend for themselves against the armies of Zamorak and Saradomin.
They were attacked from all fronts and eventually lost their land, and were forced to take up home in the desert. Their hero, Azzanadra , was imprisoned and bound in a stone structure to the south of the camp, and they await for his return to cast vengeance upon those who stole what was theirs.
Ask him about the diamonds, and he'll tell you that they are the legacy left behind by Azzanadra, stolen by the warriors of Zamorak after he was imprisoned.
You must subdue and kill these creatures - who have absorbed the power of the diamond into themselves - to retrieve them.
Eblis is ready to help you in your endeavour, in the hopes that Azzanadra might be free again. He needs a few items from you to create special scrying glasses, using which he can sense the diamonds' power and provide a rough location of where each of them have been.
Use the required items on Eblis and he'll tell you to meet him a short distance south-east, at the site of the Bandit camp lodestone. Head to the small hill to find Eblis standing between six mystical mirrors.
Look into each of the mirrors and you will see six locations across Gielinor. Two of them - the pyramid and the Bandit Camp - are not indicative of the diamonds' current location.
The other four locations show where you can find the diamonds - these are, Canifis , an icy location near Trollheim , a smokey well near Pollnivneach and a calm, serene area with benches and trees that is west of Fishing Guild and south of Baxtorian Falls.
You must now obtain each of the four diamonds - namely the Diamond of Ice, Blood, Shadow and Smoke - which are in the possession of strong guardians.
This can be done in any order. He is capable of hitting over life points per special attack. Travel to Canifis and enter the Hair of the Dog pub, where a cutscene ensues if it doesn't play, just go ahead and talk to Malak where Malak , a vampyre lord, demands a blood tithe from the tavern's owner.
After some conversation, Malak recognises you as a stranger and asks of your business in these lands. Tell him that you are looking for the blood diamond , which piques his interest and he makes a proposal to you - he'll tell you the whereabouts of the diamond, but you must successfully kill its owner, who is currently another vampyre lord named Dessous.
When you agree to his deal, he points you towards Dessous' resting place, which is in the graveyard located south-east of Canifis. Malak also provides you with instructions on how to lure Dessous out and kill him.
You will first need to get a sacrificial offering pot from Ruantun , a vampyre in the Draynor Sewers. Make sure to speak about the offering pot, otherwise you will have to go back to Malak.
Head to the Draynor Sewers , the entrances to which are located by Draynor Jail , and north of the Draynor marketplace. In the northern part of the sewers, talk to the vampyre named Ruantun and exchange the silver bar for an offering pot.
Next, you need to bless the pot with holy power to weaken Dessous. For this, you require the help of the High Priest of Entrana , so make sure you have banked all of your weapons and armour.
Head over to Entrana and talk to the high priest in the chapel just north of where you arrive, who happily obliges. If the pot is not blessed, you can still confront Dessous, but you cannot kill him.
Return to Canifis and speak to Malak. Although predictable in its design, Desert Treasure II is a great way of building on the original slot, Desert Treasure.
As volatile as it is bold, this 20 fixed lines real cash slot will have you spinning towards the sun in a bid to uncover as much cash as possible, not that cash is all there is to find.
The quality is on the higher scale of Playtech titles, with the images all being 3D and exclusive to the gameplay.
Part of us likes the fact that Playtech have gone back and breathed new life into one of their old favourites, and another part of us wanted something different to engage with rather than a facelift of the original.
Find three of the map, you get to open three chests, and so on. Money is the basic currency here, but users can also open one of the boxes to find a means of accessing one of two more areas, where the process described above will be repeated.
Therefore, this round has the potential to be highly rewarding, and quite interactive, though that does depend on how lucky you are as a person.